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TODAY'S WORK ORDERS / BEGINNERS-GUIDE ReStory Beginner's Guide · 2026-08-09 Home

ReStory Beginner's Guide: How to Play (First Day)

ReStory is a chill shop-management simulator set in mid-2000s Tokyo. You run an electronics repair shop: customers bring in nostalgic devices, you fix them, and your choices shape a branching story. Here is everything you need for your first day.The confirmed loop never changes: accept, disassemble, inspect, clean, replace, reassemble. Master it slowly and you will never need to rush — the game is designed to be relaxed, not stressful. Take it at your own pace: the shop never punishes a slow day, only missed promises. Above all, enjoy the shop: the game is built around the pace you set, and the guides here exist so nothing feels like a wall. When in doubt, choose the slower, cleaner repair — it builds the reputation that every later system feeds on.

ReStory Beginner's Guide: How to Play (First Day)
TODAY'S WORK ORDERS

The 5-step repair loop

Every repair follows the same loop (confirmed by the official description and beginner guides). Master it and the whole game opens up:

  1. Accept the job

    Greet the customer and take in their device. Online orders arrive through your computer and have deadlines (see the online-orders guide).

  2. Disassemble

    Open the device with your screwdriver. Every device is made of parts that can be dirty, broken, or missing.

  3. Inspect & note

    Check each part and write the state in your notebook. The notebook is the game's memory — keep it updated so you know what to fix.

  4. Clean & replace

    Brush dirty parts, use cleaning tools, and replace broken or missing parts with spares.

  5. Reassemble & deliver

    Put it back together and hand it over. A clean, complete repair keeps the customer happy and builds your reputation.

TODAY'S WORK ORDERS

What to do on day one

  • Accept a small walk-in job first — cheap, fast, and safe to learn on.

  • Upgrade your screwdriver as soon as you can afford it (it is used in every repair).

  • Start the notebook habit: record every dirty/broken part before cleaning.

  • Set up passive income early: the tip jar and shredder pay out while you work.

  • Do not ignore online orders — they are limited per day and have deadlines.

TODAY'S WORK ORDERS

First tools, in priority order

ToolWhat it doesPriority
ScrewdriverOpens every device; needed for every repairUpgrade first
BrushCleans dirty parts fasterWorth upgrading early
Air canConsumable cleaning spray — use sparinglyOptional, buy as needed
Tip jarSmall passive income while you workBuy early
ShredderTurns spare parts into money (passive income)Buy mid-game
Sonic bathDeep-cleaning station with timing involvedLater
TODAY'S WORK ORDERS

Avoid these early mistakes

  • Painting and reprogramming do not make money early — invest in repairs first.

  • Hoarding air cans: they are consumables; the brush pays off more.

  • Accepting more online orders than you can finish — missed deadlines hurt your reputation.

  • Skipping the notebook and guessing what to fix — you will re-open devices twice.

TODAY'S WORK ORDERS

Beginner FAQ

Is ReStory really relaxing?+
Yes — the official pitch is a chill, narrative-driven simulator. There is no fail state; missed orders only cost reputation.
What do I do if I miss a deadline?+
You lose reputation and the customer is unhappy. Fulfill fewer, faster orders rather than over-accepting.
How do I unlock more devices?+
Progress comes from licenses — the license system gates which devices you can repair (see the licenses guide).
Does my choice matter?+
Yes — the official description confirms branching storylines with multiple endings based on your choices.
Is there multiplayer?+
No — the game is single-player only (official store page).
TODAY'S WORK ORDERS

What we are still verifying

Exact repair steps for individual devices, precise upgrade prices and full ending triggers are not yet verified. We mark them as unverified and will fill them in as we verify them in-game.

TODAY'S WORK ORDERS

Your first day, step by step

A relaxed way to run day one, based on the confirmed mechanics:

  1. Greet a walk-in customer

    Small walk-ins are the safest first job — cheap, fast, and they teach the loop.

  2. Open the device with your screwdriver

    Get used to the disassembly step before taking anything apart at speed.

  3. Write every state in your notebook

    The notebook remembers for you — record dirty, broken and missing parts.

  4. Clean what you can, replace what you must

    Brush dirty parts; buy spares only for what is truly broken or missing.

  5. Deliver and bank the profit

    A clean delivery builds reputation and cash for your first upgrades.

TODAY'S WORK ORDERS

What the notebook does for you

The notebook is the game's memory (source: intoindiegames). Three things it changes:

No guessing

You never re-open a device wondering what was wrong — the state is written down.

Plans repairs

You decide what to clean vs replace before spending money.

Tracks every device

The full state of every device you have worked on stays available.

TODAY'S WORK ORDERS

Repair habits that pay off

Small habits with big returns over a playthrough:

  • Always record before cleaning — guessing costs money.

  • Prioritise walk-ins early, then grow into online orders.

  • Upgrade the screwdriver before anything else.

  • Feed spare parts to the shredder instead of hoarding them.

  • Keep a small parts stockpile for Frugal (10 days without buying).

TODAY'S WORK ORDERS

More beginner questions

Should I take every online order?+
No — take only what you can finish before the 3-day deadline. Reputation matters.
Is it okay to refuse a customer?+
You can refuse payment (the Origami achievement), but otherwise keep the shop open to earn.
Do I need to repair everything in one day?+
No — the game is chill; there is no fail state, only reputation for missed orders.
How do I know what to upgrade next?+
Screwdriver first, brush second, then passive income (tip jar, shredder).
TODAY'S WORK ORDERS

What to skip early

The confirmed economy is clear about two money-pits (source: intoindiegames):

  • Painting devices — confirmed not profitable early; invest in repairs instead.

  • Reprogramming — same story: not a money-maker in the early game.

  • Stockpiling air cans — consumables; the brush covers most cleaning.

  • Over-buying parts — the notebook tells you exactly what you need.

TODAY'S WORK ORDERS

First-day FAQ

Can I lose the game on day one?+
No — there is no fail state; the worst outcome is reputation loss.
How many devices should I fix day one?+
As many small ones as you enjoy — pace is yours.
Should I buy every tool immediately?+
No — screwdriver first; buy others as jobs demand them.
Where does the money go first?+
Screwdriver upgrade, then the tip jar for passive income.
TODAY'S WORK ORDERS

Before you close the shop

A short closing ritual that keeps progress smooth:

  • Fulfil any order with a deadline today.

  • Feed spare parts to the shredder for passive cash.

  • Save your progress and check tomorrow's order board.

  • Note which devices still need parts so tomorrow starts planned.