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TODAY'S WORK ORDERS / CUSTOMERS ReStory Customers Guide · 2026-08-09 Home

ReStory Customers Guide: Stories & Branches

Customers are the heart of ReStory's story. Each customer brings a device, a story, and choices that can change their lives and your shop. Here is how the system works.Treating customers as people — not just jobs — is the core of the branching story. The story lives in the customers, and the customers live in your choices. Learning to read each visit is the difference between a shop and a story. Some customers will stay in your memory long after the shop closes — that is the point of the story. A customer remembered is a story advanced; a customer rushed is a branch closed. The choice is always yours to make. Some customers stay in your memory long after the shop closes — that is the whole point of the story. Treating customers as people rather than jobs is the heart of the branching story, and the reason the shop feels alive. Every visit is a small chapter, and every choice you make is the author. This page is your guide to reading the customers before they walk out. Whether a customer returns happy or changed is written by the choices you make today, not by luck.

ReStory Customers Guide: Stories & Branches
TODAY'S WORK ORDERS

How customer stories work

  1. A customer walks in

    They bring a device and a personal story.

  2. You repair the device

    The repair itself advances their story.

  3. You make choices

    During the conversation you choose how to respond — this branches the outcome.

  4. Their life changes

    The same customer can end up in different situations depending on your choices.

TODAY'S WORK ORDERS

What choices affect

  • The customer's personal outcome — happy, sad, or unexpected endings.

  • Your reputation and relationship with the customer.

  • Which story branch (and eventually which ending) you unlock.

TODAY'S WORK ORDERS

Customers FAQ

Are customers repeatable?+
Some customers return with new devices and story beats — we are verifying who recurs.
Can I refuse a customer?+
You can refuse payment (the Origami achievement), which is a story-adjacent choice.
Do customer choices lock endings?+
Almost certainly — the official description says choices determine the multiple endings.
TODAY'S WORK ORDERS

Character files being verified

Individual customer names, their full stories and every choice branch are on our unverified list. We will publish customer character files as we verify them.

TODAY'S WORK ORDERS

Types of choices you make

Customer conversations branch in a few confirmed directions:

  • How you respond during the repair talk.

  • Whether you accept, rush or refuse a job.

  • How carefully you repair (clean vs rushed).

  • Whether you follow up on a customer's story later.

TODAY'S WORK ORDERS

Customer FAQ

Do all customers have stories?+
The official pitch says customers bring stories; not every visit may branch.
Can I fix a customer's life?+
Choices affect both their lives and your shop (official description).
Do repeat customers remember?+
Unverified — recurring customers are not yet confirmed.
Are choices reversible?+
Unverified — branch outcomes are not confirmed reversible.
TODAY'S WORK ORDERS

A customer visit, step by step

The confirmed customer loop (official description + intoindiegames):

  1. They walk in with a device

    Each device carries a story with it.

  2. You take the job

    Accept, rush or refuse — each choice matters.

  3. You repair their device

    Quality here shapes their outcome.

  4. They come back changed

    Revisit customers see the result of your choices.

TODAY'S WORK ORDERS

Customer FAQ 2

Can customers be refused?+
You can refuse payment (Origami achievement); refusing the job is also a choice.
Do customers return for the story?+
Likely — the official pitch is about hearing their stories.
Are customer stories voiced?+
Unverified — audio presentation is not confirmed.
Do choices lock endings?+
Almost certainly — the official description says choices determine endings.
TODAY'S WORK ORDERS

Choice FAQ 2

Is refusing a customer ever good?+
Refusing payment is the Origami achievement — a deliberate choice.
Do happy customers return more?+
Likely — reputation drives business; specifics unverified.
Are customer stories long?+
The official pitch is narrative-driven; length unverified.
Do I need to remember each story?+
The notebook and our customer guide keep you oriented.