ReStory Endings Guide: Every Branch
ReStory's official description confirms a branching storyline with multiple endings that depend on your choices. The exact ending list and triggers are still being verified — this page tracks everything we know.Because endings depend on choices, the same customer can end up happy, sad, or somewhere unexpected depending on how you play. Our ending guide will grow as triggers get verified — check back, and keep notes on your choices while you play. Keep a small note of major choices as you play; when our verified ending flowchart lands, your notes will map straight onto it. Our ending guide will grow as triggers get verified; in the meantime, keep a small note of your major choices as you play. The branching story is the reason ReStory keeps players returning; knowing how branches work turns a first playthrough into a map for the second. Every branch you explore is a different read on the same shop — and that is exactly what makes a second playthrough feel new. Treat each run as a draft: choices you made once can be made differently next time, and the endings guide is here to help you see the shape of the whole tree.

What drives the endings
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Your choices
Customer interactions and story decisions shape which ending you reach.
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Customer stories
Each customer's personal story advances as you repair their devices.
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Licenses
The licensed progression (Atari line etc.) is part of the main story path.
What we know about the branches
There are multiple endings (confirmed on the official Steam page).
Endings depend on the choices you make during the story.
Customer stories branch — the same customer can end up in different states.
The hidden achievements (Ronin, Melancholy, Globalization) hint at story-related branches.
Endings FAQ
How many endings are there?+
Can I see all endings in one playthrough?+
Does the shop matter or only the story?+
Being verified
The exact number of endings, their names and trigger conditions are on our unverified list. We will publish a full ending flowchart once verified.
Story hints in hidden achievements
The hidden achievements hint at story branches (names confirmed by allthings.how; triggers unverified):
A lone-wolf path — likely tied to refusing or isolating customers.
A bittersweet branch — likely tied to a customer outcome.
A wider-world branch — likely tied to licenses or the internet.
Endings FAQ
Can choices be undone?+
Do endings lock after a point?+
Is there a true ending?+
Should I play twice?+
How branches may open
What likely drives the confirmed multiple endings:
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Customer choices
How you respond to each customer can change their story.
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Repair quality
Clean vs rushed repairs shape outcomes.
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Licensing milestones
Progressing licenses may unlock story beats.
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Relationship choices
Following up on stories may open or close branches.