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TODAY'S WORK ORDERS / ENDINGS ReStory Endings Guide · 2026-08-09 Home

ReStory Endings Guide: Every Branch

ReStory's official description confirms a branching storyline with multiple endings that depend on your choices. The exact ending list and triggers are still being verified — this page tracks everything we know.Because endings depend on choices, the same customer can end up happy, sad, or somewhere unexpected depending on how you play. Our ending guide will grow as triggers get verified — check back, and keep notes on your choices while you play. Keep a small note of major choices as you play; when our verified ending flowchart lands, your notes will map straight onto it. Our ending guide will grow as triggers get verified; in the meantime, keep a small note of your major choices as you play. The branching story is the reason ReStory keeps players returning; knowing how branches work turns a first playthrough into a map for the second. Every branch you explore is a different read on the same shop — and that is exactly what makes a second playthrough feel new. Treat each run as a draft: choices you made once can be made differently next time, and the endings guide is here to help you see the shape of the whole tree.

ReStory Endings Guide: Every Branch
TODAY'S WORK ORDERS

What drives the endings

  1. Your choices

    Customer interactions and story decisions shape which ending you reach.

  2. Customer stories

    Each customer's personal story advances as you repair their devices.

  3. Licenses

    The licensed progression (Atari line etc.) is part of the main story path.

TODAY'S WORK ORDERS

What we know about the branches

  • There are multiple endings (confirmed on the official Steam page).

  • Endings depend on the choices you make during the story.

  • Customer stories branch — the same customer can end up in different states.

  • The hidden achievements (Ronin, Melancholy, Globalization) hint at story-related branches.

TODAY'S WORK ORDERS

Endings FAQ

How many endings are there?+
Unknown yet — we are verifying the exact count.
Can I see all endings in one playthrough?+
Almost certainly not — the story branches on choices, so multiple playthroughs are likely needed.
Does the shop matter or only the story?+
Both — the shop progression (licenses, reputation) is tied into the story path.
TODAY'S WORK ORDERS

Being verified

The exact number of endings, their names and trigger conditions are on our unverified list. We will publish a full ending flowchart once verified.

TODAY'S WORK ORDERS

Story hints in hidden achievements

The hidden achievements hint at story branches (names confirmed by allthings.how; triggers unverified):

Ronin

A lone-wolf path — likely tied to refusing or isolating customers.

Melancholy

A bittersweet branch — likely tied to a customer outcome.

Globalization

A wider-world branch — likely tied to licenses or the internet.

TODAY'S WORK ORDERS

Endings FAQ

Can choices be undone?+
Unverified — the story branches on choices; the notebook may help track them.
Do endings lock after a point?+
Unverified — we will confirm once triggers are verified.
Is there a true ending?+
Unverified — 'multiple endings' is confirmed, a 'true' one is not.
Should I play twice?+
Probably — branching stories usually reward multiple playthroughs.
TODAY'S WORK ORDERS

How branches may open

What likely drives the confirmed multiple endings:

  1. Customer choices

    How you respond to each customer can change their story.

  2. Repair quality

    Clean vs rushed repairs shape outcomes.

  3. Licensing milestones

    Progressing licenses may unlock story beats.

  4. Relationship choices

    Following up on stories may open or close branches.

TODAY'S WORK ORDERS

Branch FAQ

Do I need all endings?+
Only if you want the full story — there is no forced completion.
Can the story branch early?+
Unverified — branch points are not yet confirmed.
Does the shop name matter?+
Unverified — cosmetic effects are not confirmed.
Will patch notes reveal branches?+
Watch the patch-notes guide; we track official updates.
TODAY'S WORK ORDERS

Choice FAQ

Do small choices matter as much as big ones?+
Unverified — weight of each choice is not confirmed.
Can one choice ruin a run?+
Unlikely — the game is chill; branches, not fail states.
Should I keep notes on choices?+
The notebook helps; our guides will track branches as verified.
Do endings affect achievements?+
Yes — Promise/Star/Legend of Akiba are story achievements.